Sunday, 21 September 2014

Gaming Everything

Via NBCnews: the glory of the hardcore video gamer.  Not
 the kind of thing that's ever going to challenge the Olympics

for public attention I think.
I've had a lot of trouble playing video games lately.  My problem seems to be around that idea of scripted experience.  If I'm playing a video game I'm working through a narrative someone else created.  I enjoy narratives but what irks me about video games is they pretend to have an element of choice in them when in fact they don't.  They suggest that they are the next evolution in entertainment but the interactivity they offer is so limited that it's really just a hidden script that you follow under the illusion of choice.  Gamification in general seeks to use this illusion to hook people into otherwise tedious situations.

The first step away from video gaming occurred when I found I couldn't get into single player games anymore.  Even the good ones with epic narratives felt banal.  I went to multi-player games for several years hoping that the human element would create choice, but I find that these too are scripted, and worse, they force players into scripted responses to the point where you can't tell the players from the bots.  When a game is so restrictive that it makes the people in it act like machines it's not a game I care to play.

There is a particular situation in which we're happy to turn people into bots if the illusion of engagement is preserved.  That situation also happens to be seen as quite tedious by many of its participants.  Education is eager to digitize if it ensures engagement, even if that engagement mimics the dimensionless engagement found in online activity.  Standardized testing feeds this thinking, producing learning outcomes that are easily quantifiable as data even as they fail to demonstrate learning.  Deep contextual human activities (like learning) are lost in simplistic digital data.

Doubt is cast on an individual teachers' ability to teach a subject.  Consistency is demanded in modern education as a result of this doubt and the slippery nature of digital information encourages this by eroding the space between classrooms and lessons.  This is shown as some kind of great step forward in terms of fairness, but what it really does is reduce teaching (as it has done with many other human activities) to a vapid exchange of information, incidentally, what digital machines do best. 

We fill in templates, teach centralized material and are encouraged to sync how we teach it.  Proof of success is found in standardized test scores.  There is little interest in assessing teaching or learning in any other way.

This digital infection also carries the parasitic idea of gamification, usually championed by video game evangelists who believe that the structure of gaming can overcome every obstacle.  Teachers are encouraged to design student success through scripted outcomes, pretty much like a video game does.  If the game you're playing is designed to have you eventually win, it isn't much of a challenge, and certainly isn't something you can be proud of, but then modern learning isn't about challenge, it's about engagement.  The idea of gamification makes me uneasy for this very reason.  When we gamify situations that aren't games I'm afraid that we pollute complex situations with the implied success found in most gaming outcomes.  If education is supposed to prepare students for the world beyond school, this isn't going to do it.


When you're gaming everything, you've lost the ability to
immerse yourself in anything.
If you offer open ended, 'real' experience many digital natives shy away from a situation where the rules can't be gamed for advantage.  The hacking mindset implies that the system is more important than the content.  Perhaps that is why I can't play video games anymore.  It's hard to get lost in a narrative when you're constantly looking at ways to subvert the delivery method.

Wilful suspension of disbelief is lost in the digital age.  This is the root of the pessimism and disengagement you see in many students.  When education becomes another process you hack to guaranty your own success, it becomes increasingly impossible to do anything useful with it.

This grew out of Scripted Lives which itself grew out of Unscripted Moments.  I'm pulling at a lot of threads here.  I've been a fan of RPGs since I got into D&D when I was 10.  I love sports and would describe myself as a serious gamer.  I've spent most of my life learning digital technology, so I'd hardly call myself a tech-hater either, but watching digital technology and gamification aiming for society wide acceptance has made me very uneasy.

Scripted Lives

I've been mulling this over on the motorcycle side of things, but the idea runs throughout modern digital life, so I'm going to open it up further here.



Being a computer technology teacher I have a passing acquaintance with software.  I'd even say I'm pretty handy with it, but I don't really like where it's going since it has become an integrated part of modern life.

Since we started carrying networked computers around with us we have become scripted creatures.  Our devices wake us up, tell us what we're doing, and how to get where we're going.  They remove doubts and make memory redundant.  We no longer guess at unknown information, or watch media by accident.  We live in a walled garden of playlists and information at our fingertips, surprises seldom happen.  Technology gives us access to information and media, as well as allowing us to communicate, but it changes how we do it; the medium is indeed the message.

When we connect to The Network we are operating within a script, quite literally, all the time.  Software scripts dictate what we see, how we see it, and how we express ourselves. Complex human relationships are being reduced to scripted simplicity dictated by technological limitations rather than the full range of human ability.  This restriction has begun to redefine what people are capable of doing.

I struggle to find non-scripted moments when software isn't dictating my responses.  You'd think this only happens when you make a choice to connect on a device, but it happens constantly in the world of action.  I can't stop my car in heavy snow as quickly because a computer steps in to keep the wheels spinning, even when I'm making a conscious choice to lock them.  Scripts are written for the largest possible population.  We're all being held to the outcomes of average thinking.

As Kenneth Clark states in Civilisation:
35:36: The obvious: "...our increasing reliance on machines. They have really ceased to be tools and have begun to give us directions..."
... and that was his angle on things in 1969.  Things have come a long way since.  Our brave new world of technology is levelling everyone off.  Individual ability doesn't matter when we are all just variables in an equation.

Students experience education, entertainment and interpersonal relationships through a digital lens whose singular intent is that of continued engagement.  When your world is housed within a simplistic digital process designed to constantly get your attention you have a lot of trouble dealing with your irrelevance in the real world.


How can you do that? They say, it's so dangerous, they say.
Fear driven risk reduction is a big part of why the scripted
world exists.  It's thinking pushed by actuarial accountants.
It isn't real if it's designed to be unfailable, if there is no risk.. 
When prompted into unscripted situations where I am asking them to critically analyze a piece of media, students long for a Google search to tell them what to think.  When given a opportunity to express themselves many students will leap into the same template to organize other people's material they copy off the internet.  When given a stochastic engineering problem with no clear, linear resolution they freeze up and long to return to scripted experience.

Technology is such an enabler, but it's also limited by its capabilities.  If friendship is now understood through the lens of social media then it isn't what it once was, it's less with more people.  More isn't necessarily better even though we're told that it is more efficient.  If communication with a student is primarily through screens then teaching isn't what it once was, it's more information with less learning.  Both friendship and teaching pre-date digital communication and have deep, nuanced social histories, but we are happy to simplify them into oblivion for convenience and the illusion of efficiency.

If you ever find yourself struggling against invisible limitations, fighting to express yourself but finding it increasingly difficult, you're up against this reductive technology.  That freedom of choice you feel when you put aside the digital and reclaim your full range of sense and capability is intoxicating.  It supercharges your mind and allows you to retain your humanity.  That I see so few people having those moments is a real cause for concern.


My son and I searching the tidal pools at Pacific Rim National Park on the edge of the world.  Carefully selected technology (a motorbike - so no digital distractions and out in the world) got us there, and then we put it all down and got lost in the world with no scripts telling us how to interact with it.  When was the last time you were unplugged?

This was such a complicated idea it spawned a number of others, including these thoughts of gamification.  The wise Skillen of the internet also shared this article on distraction prevention by a new media professor, which led to thoughts on distraction.

Sunday, 14 September 2014

More Than A Book

I've got a nine year old son who is a big fan of the Teenage Mutant Ninja Turtles series on Nickelodeon.  It's a huge improvement over his Spongebob period and a very intelligently written series.  I am guilty of watching it over his shoulder from time to time.

This Splinter was once a man who grew up in a family
clan of ninjas who benefited from a lifetime of rich,
traditional learning.  The action movie one read a book.
In the cartoon Splinter, the turtles' surrogate father and sensei, is the descendent of a ninja clan.  He had been trained as a martial artist his entire life.  When he was mutated into a rat, he used this deep mastery to train the turtles.  Splinter is a master who is both funny, approachable and very strict.  His relationship with the turtles is deep and nuanced.

Because of this fixation with TMNT I found myself sitting in a movie theatre with my son watching Michael Bay's 'live' action movie this summer.  The Splinter in the film is actually a rat.  When he got mutated (into a bigger rat) he found a book on ninjitsu and trained the turtles.  That the kids watching this film think that this is a viable avenue into mastering martial arts points to a lot of things wrong with the world today.  A lot of that thinking is driven by the ease of access to information championed by digital technology.  But information isn't knowledge and it certainly isn't mastery.

***
I like the concept, it's empowering, but even the best self
directed learning is going to pale in comparison to what
you'll develop in a rich social context.
Computers have been a hobby for me since I was ten.  I did a lot of learning on my own out of books and magazines, but the process of taking courses and certifications to become a qualified technician pushed me well out of my comfort zone and forced me to become familiar with aspects of computers that I otherwise would have stayed away from because I find them difficult.  Working with experts also let me see how they fill in the massive spaces between information.  How we manifest knowledge is more important than the knowledge itself.

I've always been interested in writing and philosophy, but taking degrees that oversaw skills development and demanded ongoing demonstration of my improvement with a variety of experts created something that no number of books could.
Knowledge is the start of the process, not the end.

The idea of mastery learning implies that a master passes it on to you.  My professors and mentors did a lot more for me than simply pass on information, they also showed me how it might manifest itself.  Modelling is a mighty powerful means of passing on knowledge, and you get none of it out of text.

If someone told me that I could get the same thing my degree gave me out of a book I'd call them a fool, though many people call higher education a waste of time purely on those grounds.  Information is accessible and cheap, so teach yourself!  You'll only be as effective as your teacher, but hey, it's inexpensive.  This feeds modern value theory that devalues human capital in favour of machine capital, in this case championing information over experience.

Mastery learning requires something more than a book.  I'm not surprised that the team of writers for that movie didn't get that though, looking at the quality of their script.

Wednesday, 27 August 2014

Do What You're Paid For: the distance between the mediocrity of work and the goals of education

The majority seem to follow the science.
The Weather Network had an interesting poll today.  The American Academy of Pediatrics suggested that later start times for adolescents would allow them to function better with their funky circadian rhythms.

It's a fact of our biology that our sleep patterns change during adolescence.  Being a teacher I've been aware of this for a long time because my job isn't to punish students but rather to develop their best expression of skill and ability.

The comments on this poll are your typical internet nonsense.  It makes me wonder how most people think (or don't).  The most vocal opponents (a minority in this poll) seem to think school should be about forcing students into alignment with adult expectations, however mediocre, biology be damned.


Some pretty nasty assumptions in these acerbic comments...

Is school about 'commitment, dedication' and the benefits you get from these values?  Of course it is, but it is also seeking your best work.  Unlike the 'adult' world where showing up and doing what you're paid for is the expectation, school is (should be?) about excellence.  I don't want a forced effort and I'm not looking for a pass, though many of my students are.  I wonder where they learn those values?

There are jobs and companies that do embrace excellence, but they are a minority.  If you're working for a pay cheque (and the vast majority are), you're an advocate of the show up on time-do what you're paid for-and-grow up school of adulthood.  For a lot of students school is the last place where they are encouraged to seek their best effort.  The rest of their lives are spent venting their spleen and dragging everyone down on internet comment forums.


Top performance isn't only a matter of effort.  I hear a lot of students tell me, "I'll put in an effort in senior years and get the grades I need to get into university."  They get to grade 12 and suddenly realize what squandering years of foundational skill building really costs.  I have that Incompetence poster up in my class.  It's not meant to be cruel, it's meant to remind students that I'm not there to waste their time or hold them in room for a certain amount of time (like most jobs they'll have when they graduate).  I'm looking for optimal skills building for each student (they're all different).

One of the reasons so many people enjoy watching professional sports is because you're seeing people performing at their very best.  A pro athlete isn't just putting in an effort, they are maximizing their anatomy with diet, sleep and hours upon hours of training and practice.  You're seeing their excellence as the tip of a massive iceberg of commitment.  The doing of unpalatable things isn't the point, excellence is, and you don't reach it by ignoring basic facts of biology.

I worked in private business for fifteen years before I became a teacher.  With very few exceptions, work involved being there on time and doing what you're told.  When I attempted to display initiative it was considered difficult to manage.  One of the reasons I became a teacher is because I have the professional latitude to produce my best work.  I don't just work to a clock, I work to a higher goal.  Rather than aim students at the lowered expectations of the working world, perhaps it's time to embrace excellence.

A few months ago I read an interesting article on the conflict between capitalism (read: neo-liberal devaluation of human capital) and education systems.  These Weather Network poll responses are firmly in that neo-liberal mindset of reduced human capital.  You're a cog in the machine: do what you're told, be consistent, show up on time... if that's what education becomes then we truly are lost.

Saturday, 23 August 2014

Head Space

For the first time in my ten years of teaching I didn't teach summer school or take an additional qualification this summer.  I did build a deck that you can land a helicopter on, restore a motorbike I found in a field and travelled across most of Ontario, but I've been far away from thinking about teaching.


What have I learned from my summer of George?  I'd be a very good retired person.  I'm seldom idle, I love learning new things and resolving engineering challenges.  I get a great deal of satisfaction in taking something broken and making it work.  Mechanical sympathy has always led me into technology, I tend toward an empathetic connection with machines.  I also enjoy working with my head and hands in concert (not just one or the other).  I spent the summer practising the engineering process, perhaps I can take a more active modelling role in the lab in order to keep that experience alive (for myself as well as for my students).

The writing didn't slow down, it just changed focus.  Putting experience into words allows me to meditate on that experience and clarify my thinking about it.  It's nice to know that whatever I'm doing, writing is a natural response to it.

I'm now in the process of re-engaging with teaching.  Empathy tends to lead me in this as well, though I find the irrationality and randomness of dealing with people exhausting and frustrating in comparison to the simple honesty of machines.  The education system is all about people, from the social complexities of dealing with fellow teachers and administration to the hugely varied psychology of students, it's a complex system that is more about fecundity than resolution.

After a summer of making things work I'm most anxious about returning to a process that is often irrational, opaque and unsolvable.

Once more into the breach dear friends...

Monday, 28 July 2014

Bending People to the Data

The idea of data driven learning has become very popular.  This isn't surprising since data is beginning to drive everything.  Where it becomes problematic is when data is manipulated for its own sake rather than for an intended purpose.

It's a complex series of events that have led us to this point.  We're living in an age of data where we are recording much of it for the first time.  We mistakenly describe this as 'creating information', but we've always done that.  What digitization does is allow us to save that data on a massive scale.
We're not creating any more information than we used to, but we are recording it now at an unprecedented rate.
We've been experiencing this information forever.  If I went for a ride on my motorbike in the 1950s I would have experienced roughly the same 'data' that I'd experience going for a ride now.  The difference now is that the go-pro on my helmet and youtube means that data is saved and shared.  We're not creating any more information than we did before, but we're recording it and allowing others to experience the data.

Since this mass recording and access to data is a relatively new phenomenon we should probably take care to contextualize it, but we don't.  We recognize that data driven methods yield results, but in our rush to enter this brave new world of data we happily ignore what doesn't suit our goal and take other data out of context if it serves our cause.  When politics or self-promotion drive data selection the benefits of data driven management are in doubt.

Since it is so much easier to record and share data we're tempted to structure our activities around data creation rather than genuine experience.  I suspect we'll get better at this as technology becomes less invasive and allows us to capture a moment with minimal interference.  The evolution from TV to video to go-pro video is a good example of this progress, as is the smartphone camera and Google Glass.  But in the early stages of this evolution we're still awkwardly focusing on data collection rather than genuine experience.  Selfies at the Tour de France this year are an example.  If you watch any sports event where people are focused on recording rather than experiencing the moment you'll know this is endemic.  From the World Cup to the Olympics, the focus on data collection gets in the way of being there.  This creates some interesting changes in experiential value.  You now need to share the experience rather than relating it after the fact.  Being there is less important than your recording of being there.  Every experience is one step removed.

Education is no different.  Rather than focusing on ways to capture genuine experience in as non-invasive a way as possible, we create artificial situations that produce data for its own sake; standardized testing is a fine example.  Rather than integrating literacy assessment into genuine experience, we create an artificial testing environment that is designed to produce data, students and the complexities of literacy are minor components of that process.  We then base management decisions on the corrupted data that is produced from these artificial situations.

If data collection is the point of the exercise, then the data you're producing is an analysis of data collection, not whatever it is you think you're assessing.

Technology needs to be pushed to produce non-invasive ways of collecting genuine data.  Not only will this allow people to bask in the moment rather than ignoring first hand experience to create second hand data, but it will also serve student learning by focusing on it instead of data gathering processes.  

We need to stop bending the people to the data and start demanding that the data find us where we are, in genuine experience.  In the meantime it is vital that we don't blindly believe that there is truth in data that is produced in self serving contexts.