Showing posts with label computer use in schools. Show all posts
Showing posts with label computer use in schools. Show all posts

Sunday, 18 December 2011

Technology As Distraction

We have more computer access now than we've ever had before, both in and out of school.  We have more internet access now than ever before, both in and out of school.  This is all simple fact...


The full non-twitterized quote was, "Great, I couldn't find a computer lab to book, now I won't get my marking done."  Implication?  You book a computer lab so the kids have something to do while you catch up on work.  You don't teach using computers, they are a way to keep students amused, distracted.

Anecdotally speaking, the vast majority of labs I walk by on any given day contain a teacher studiously ignoring their students, either on a computer themselves or frantically marking, while their students wander the internet looking for entertainment, the room aglow with the moderate cobalt blue of Facebook.

Last week we had a teacher angrily emailing because the labs he'd booked while he was absent had been double booked.  Implication?  I can book a lab while I'm away so the students have something to do.  Presumably there was work attached to the lab booking, but once again there was no teaching involved in it.  You book a lab so a supply teacher doesn't have to teach either.

This does a couple of damaging things.  First of all, it reinforces in student's minds that computers are only for entertainment.  If the teacher isn't actively involved in the use of computers in the class, if computer access isn't intrinsic to what students are learning, then we only reinforce the idea of technology as an entertainment/time waster.

I teach media arts in an Apple lab.  It seems like a dream technical teaching situation, but the difficulty in trying to get students cultured to vegetate in front of a screen to recognize all that they don't know, and use a computer for productive and/or creative purposes is agonizing.  It's like trying to get a morphine addict to recognize how small measured doses can actually help someone manage pain; they don't care, they just want to keep overusing it for their own amusement.

I want to thank all those teachers who use school computer labs as a distraction that encourages these bad habits.

Another problem is teacher computer literacy.  This is a major problem in the general public, and in teachers as well; people generally know how to do only a few things, and have no idea how what they use works, they certainly aren't experimental with their usage.  Teacher lack of familiarity with computer and internet use makes them poor facilitators in digital learning environments, and they aren't going to get much better at it if they treat computer lab time as an excuse to do work irrelevant to what students are doing.

If we're going to develop digital pedagogy, we need to be recognizing how digital tools can become vital components in learning and not merely a replacement for analogue options (ie: poster board/PowerPoint, pen & paper/word processor) that you can leave students with in a lab while you catch up on marking.

Left to their own devices (and they almost always are), students on a computer revert to simplistic habits: Facebook lurking, Youtube staring or the dreaded pointless online game/time-waster.  This disconnect also produces the vast majority of school computer vandalism, something that actively prevents us from buying more computers (because we have to keep repairing the under supervised labs we have instead of having cash on hand to develop diverse educational technology).

These are usually the first teachers who complain about lack of access, because they can't find themselves a period off.  As a teacher that has technology baked into their curriculum, these people make my job that much harder than it already is.

Sunday, 22 May 2011

The Perfect Interface

Thinking about tablets recently, I've been trying to imagine what the perfect online interface would be. Since getting a smartphone and doing the Web2.0 thing, I'm finding I don't go to the internet like I used to, getting online is now a micro event, not the main event. Web2.0 wants you to pop in and out in social media, produce content and grab information relevant to what you're doing in reality, and that doesn't fit well with a desktop.

If I'm not going to the internet as the main event, but rather as an enhancement to my reality, what would be the best way to access that? You'd want something with you all the time; the legendary wearable computer.

I'm not feeling the desktop like I used to. I still use desktop horsepower to game (which is still an event in and of itself), and to move big photoshop files, but not much else, using the internet as augmented reality doesn't require a monster processor or graphics power. Instead I'm out and about, and wanting to catch a moment and push it online quickly and easily without interrupting what's going on. Facebook encourages this somewhat, Twitter relies on it. What you can share online easily is what makes your digital self. You're mute and half invisible online if you can't interact as your virtual self.

I find the smartphone sometimes frustrating entering text on (I have the same problem with tablets), but the fact that they are easy to take everywhere is their ace in the hole. My Xperia has an awesome camera, does good video and has a big enough screen to easily share information on, it comes close to being an ideal tether between meat me and virtual me.

My future ideal device has a stylish pair of glasses, shoes and clothes that recharge from bodily motion, or solar power like the awesome Casio I recently got. Having a device that is self powered is where all mobile tech should head. Having a watch/compass/weather station on my wrist that is essentially self-sufficient makes you aware of all the umbillicalage that connects us to our digital selves.

The perfect device only asserts itself as much as it has to in order to complete online interactions. Photos are a quick motion away, interfaces respond to bodily motions (eye blinks, hand gestures, etc). Typing by following eye motion? Typing by looking at any surface with a keyboard imposed on it through the glasses? Speech to text, direct speech and let's drop the textiness?

I guess, somewhere into this, you could be playing an interactive real world/virtually enhanced game with people in which how accurately you create spell gestures dictates how well the spell will work. You'd see people playing in the park, pointing fingers at each other and seeing virtual paint balls. Gym classes would take on a whole new historical context. You could run 100m against Donovan Bailey and actually see him on the course (way) ahead of you.

William Gibson has a fantastic scene in Spook Country, where the main character is looking (through glasses with a digital screen) at the body of a virtual dead River Phoenix lying on the sidewalk where he actually died. Past and present colliding virtually... imagine that field trip to Quebec City, where you're walking across the Plains of Abraham and seeing the battle unfold around you... or you can spend a day at the reconstructed Globe Theatre watching the King's Men preparing to stage Romeo & Juliet for the first time (complete with cast from Shakespeare in Love).

Virtual Reality doesn't offer nearly the nuance and ease of use that augmented reality does. Here's hoping Moore's Law gets us there sooner than later. I want to actually work up a sweat next time I'm doing a dungeon crawl with my party of adventurers.