Showing posts with label UGDSB. Show all posts
Showing posts with label UGDSB. Show all posts

Thursday, 28 November 2013

Dancing In The Clouds

This guy really seems to know what he's talking about:
http://ugdsbpd.blogspot.ca/2013/11/working-cloud-with-mobile-edtech.html


Working The Cloud With Mobile Edtech

$99 for an android tablet?  Yes, yes it is.
I got a couple of android tablets for the department... $99 each at Factory Direct!  You could pick up a class set of twenty-four of these for about $2500, or about the cost of a single Macbook Pro... crazy.

What could you do with them?  Well, my grade 9 intro to computers class are doing a review of information technology.  We're using wikispaces.com to build shared notes for review.  What's so good about shared notes?  You can't trust them, so instead of reading something and blindly accepting it, students are reading it critically because their peer might have done it wrong; a much better review process.
wikispace live assessment/engagement tool

If you get a wikispace up and running check out the assessment button in the top right corner - it shows you a live feed of student activity on the wiki.  I threw this on the projector and it turned into a race to see who could get the most material down (the engagement graph updates every ten seconds or so, so it's almost live).

I set up the tablets with their own gmail and then linked a dropboxaccount to it.  As students take pictures and make video using the tablet it is automatically shared to the dropbox account, so they can pull the media out of the cloud and include it in their wiki-pages easily.  Automating this process is fairly easy, and means that only seconds after taking a photo with the tablet, students are able to easily access it online for use.

Every android tablet I get now can be signed in to that single gmail address and then auto-linked to a shared dropbox account.  Any media generated from the tablets is immediately available online.

The rules for the wiki were specific:  all notes had to be in your own words.  Students got acknowledged for:



  • media: using original photos and video to explain their focus
  • media: using the snip tool in Windows 7 to snip screen shots of various parts of our etext
  • content: explaining their focus in their own words
  • links: to other material online that support understanding of their focus (all links had to include an explanation of the site and why it was useful.

The benefits are many.  Students get to use a new device and recognize its uses in a learning context - this often led to more effective use of their own devices.  A number of them have since set up their own dropbox backups on their own devices.  Because media is easy to create and access students are able to focus on the material at hand instead of worrying about their spelling and grammar in a google doc.

Being open Android tablets, the apps available are many, and I've only begun to scratch the surface of what they could do.  Next semester in introduction to coding I'm thinking we'll use them to run the flash games we design and build.

TEJ wikispace: students learning about information technology through an etext shared on UGcloud.
Notes are created in wikispaces and dropbox is used to quickly and automatically share student-made media.

All told this set up uses three cloud services (ugcloud, wikispaces and dropbox) and some open, accessible and shockingly cheap mobile tablets to offer students a media rich way to tackle note taking.  If we can set up a fluid, information sharing environment like this now, imagine where we'll be in five years.

Sunday, 11 November 2012

Digital Skills Continuum

We look good...
I've recently thrown my hat in with a rough bunch of commando teacher types (@stevewynen, @mrmarnold) who have applied for TLLP funding.  My wife, Alanna (@banana29), saw my ECOO presentation on integrating BYOD into a digital skills continuum (instead of just instituting the policy randomly with no thought to pedagogical need).  The idea of doing some action research into developing a digital skills continuum was the foundation of the application the four of us have forwarded.

One of the arguments I made was that bringing your own device to class does not imply technological skill, and may ultimately hurt a student as much as help them.  It certainly does nothing but disrupt learning in a class if no one in the room actually knows how to problem solve and/or effectively use the device - especially a device where familiarity is founded upon its entertainment value - using that device for a previously unexpected purpose is perilous indeed!  Students who own their own device but have very little actual facility with it aren't served by trying to include it, unsupported, in an effective learning environment.

From the student who got the two thousand dollar camera and was going to return it because 'it took bad pictures' (it was set on web-sized 600x800 pixels, it was a 24 megapixel DSLR...), to the student with the new laptop that only has stolen games, videos, pornography and oodles of viruses on it, unstructured BYOD is a technological (and learning) quagmire in the making.   The assumption that because someone owns a digital tool that they know how to effectively use it is just that, a huge assumption; not exactly sound pedagogical practice.

How we assess and teach digital fluency lacks any cohesion at all, yet everyone is itching to throw ipads at students.  The problem goes well beyond student technological prowess to include many teachers as well.  If we're going to produce students ready and relevant to future workplaces then we really need to get a handle on our expectations around effective use of digital technology.

To that end it is well past time to begin developing a digital skills continuum - an objective, mastery based learning continuum (no, 50% is not a pass).  You either know how to use digital tools effectively, or you don't, and it's time to figure out who knows what.

It's early days yet, but it seems to me that digital fluencies break down into two fundamental areas, like the technology itself.  One side is communication/data driven and involves effective management of information in digital environments.  The other side is the technical/hardware side of the equation and how fluent you are with using technology to access digital information.  Both sides can be broken down further...


Any one of these particulars may be further developed to create a more nuanced understanding of a person's digital fluency.  Even regular users might be surprised by their lack of breadth in this area.  Knowing how to do one thing, over and over again on a specific (single) device well does not make you an expert.

Many years ago when I went for my Comptia A+ and Net+ certifications, I became aware of what the differences between a keen amateur and a professional were when it comes to computer technology.  The first time I took a practice exam I was stunned to be getting in the forty percents, I thought I was an expert.  That testing process is grueling and requires a 75% pass rate.  You don't get to call yourself an expert by getting it half right (why we think 50% is a pass is beyond me).  I'd like to bring some of that objective credibility to this digital skills continuum.  People need to be able to articulate and demonstrate what they know.  Guessing is where we are now, we need to move beyond that.

I'd also like to hook up differentiation of and access to technology based on how people are able to demonstrate their digital fluency.  A teacher with low digital fluency can access a supported lab, but the more advanced teacher can access diverse mini/mobile labs or even, eventually, a bring your own device model of learning, but only if they have clearly demonstrated the mastery needed to make that quagmire actually work.

BYOD - MINILAB - SCHOOL LAB: diversified technology digital skills continuum

We've painted ourselves into an ineffective corner when it comes to teaching digital literacy, and as a result we're graduating students who are having a great deal of trouble transitioning to the twenty first century workplace.  This technology change is happening so quickly that society and the education system that serves it, is having trouble keeping up.  Digital fluency (where it exists at all)  has generally been self taught, and as a result it is unevenly distributed and almost impossible to quantify; it's all quite magical.  Teachers who don't have much in the way of digital fluency aren't being assisted to improve it, meanwhile the rogue, commando types are just going off and doing it on their own.  Classrooms within the same department in the same building appear completely different in terms of teaching digital fluency.

A ministry initiative to develop a continuum of learning around the digital skills of everyone involved in the learning process would be a great place to start.  I hope our board and the ministry itself recognizes what an important and timely piece of pedagogical development this is and gives us a chance to further develop it.