Showing posts with label Anonymous. Show all posts
Showing posts with label Anonymous. Show all posts

Friday, 4 December 2015

Risk And Danger In Play? In Learning?

Should play always be safe?  Does risky/dangerous play offer opportunities that our helicopter-parent/granny society play doesn't?

Mathias Poulsen got me thinking about this on Twitter.  The related educational question is: does safe learning lead to limited chances to improve your knowledge and skill?  Are there advantages to risky and dangerous learning?

In most circumstances learning is a risky proposition.  A friend of ours, Heather Durnin, said how her farmer husband was a sink or swim kind of teacher when he said he wasn't a teacher at all.  He expected your attention and then threw you into the work directly, expecting you to get a handle on it.  Most jobs I've had are the same way.  For that matter teaching itself is pretty much a sink or swim proposition.  Most of the world makes hard demands on learners.  Ironically, it's only in education that learner engagement is so tenuous, dare I say optional?

I was struck a couple of years ago with how rigorous and unapologetic my introduction to motorcycle training was.  Students who could not manage the physical, mental or emotional requirements were failed, students who slept in on Sunday morning were cut.  It seemed a stark contrast to the fifty-is-a-pass/attendance optional approach that drives learning in school classrooms.  You can't have stringent, risky experiential learning when you're more focused on anything other than that learning.

The implication of risk is failure.  If we remove failure from learning we end up with what we have in Ontario education today: students lacking in resiliency with a poor metacognitive idea of what they are capable of.  The grades they earn reflect the political will of the current government rather than what the student is capable of.

Risk taking shows us where the edges of our skills are.  We risk failure when we overreach, but this isn't a bad thing.  Fear of failure creates a false sense of our limitations which is why overly coddled students have no idea of what they are capable of.  Students who never have the opportunity to take real risks turn into self-oblivious narcissists who think they know everything but can do nothing.  One of the reasons I enjoy teaching tech is because my subject matter doesn't coddle students.  If it doesn't work you need to buck up and figure it out; opinions matter little to reality.

The only time in life you'll find the padded learning/guaranteed success formula is in today's classroom.  The rest of the world isn't geared to make you feel good about whether you feel like trying or not.  Fortunately, for those of us who want to learn in a more realistic way, the world is full of risk and danger, and reward.


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A Possible Computer Technology Project?

It's basically a how-to guide for online hacking...
At the moment Anonymous is counter trolling some of the biggest trolls on the internet.  This feels like an opportunity for students to exercise their skills and take action based on real world issues.  But I've always had doubts about directing student political action, it feels a bit too much like indoctrination when someone in a position of institutionalized power tells the people beholden to them what they should believe and do about it.

Internet activism aside, the Noob Guide offers insight into the various tools needed to hack online.  From a purely technical point of view this offers students a chance to comprehend the nature of online communication by looking at the frailties of its architecture.


It's happening right now in the real world.  It's potentially risky.  Sounds like a real world learning opportunity.

Tuesday, 7 May 2013

Influence Without Affluence

After a Social Media gathering a couple of weeks ago and a rewatch of We Are Legion I've been pondering what social expectations we're developing in our new digital society.  Why would I do this?  Since our students are immersed in this radical, unprecedented counter culture it might behoove us as educators to have some idea of what cultural norms are coming out of it.  Recognizing what is normative online behavior goes some distance toward explaining the seemingly bizarre responses teachers are seeing in class.

If you think the buttoned down 1950s era teacher had trouble understanding the hippy counter culture student of the sixties, you ain't seen nothing yet.  What technology is offering students today is nothing short of an entirely new social medium to inhabit, and what that is doing to early adopters (like teens) is nothing short of a paradigm shift in social behavior.

A number of years ago (2006!) WIRED did a quick piece on GENERATION XBOX, in which they talked about the expectations of gamer culture and how different they are from preceding (non digital) generations.  This short list hit the gaming ethos precisely: arrogant, hacking (competitive, results focused regardless of rules), insubordinate... sound like anyone in your classroom?  That gaming ethos has done a great deal to influence online presence.  The egalitarian nature of the gamer is clearly seen in internet cultures like Anonymous where there is a strong emphasis on your contribution rather than your social standing in the 'real' world.  What matters is what you say and how well you say it, not how much money your parents had or who you're the boss of.

You might think this is socialist, but it really isn't, it can be crushingly cruel and direct and has no patience for bullshit or spin.  Everyone isn't equal, though everyone does have equal access and ability to contribute.  This ties organizations, especially politically powerful ones, in knots, especially when they expect the same kind of submission they can force in traditional media in an open digitized space.  I suspect it's hitting a lot of people who are used to the benefits of their social circumstances hard.

If suddenly all of the benefits you had (race, socio-economic status, education, family) are ignored, how do you establish yourself as an alpha?  Especially when you're used to having it handed to you.  In the last post I tried to push privacy and ownership of information as far as I logically could considering the near friction-less information we find online.

If you can't own information because trying to hold it is impossible when it can be copied and spread with no real effort, and privacy is irrelevant because anyone can copy and paste your information, and almost everyone has a media recording device unimaginable 20 years ago and can capture you at any time regardless of whether you want to be seen or not, regardless of whether you yourself are online or not; how do we understand what is ours?  Ownership is at the foundation of how we relate to other people in society.  With no ability to own material and with information being so slippery we can't regulate who sees it online, how do we establish social dominance?  If we can't flash the car, the house, our jobs, or even our educations at people and expect benefits, what value do these things have?

The tendency would be to fall back on existing power structures, to try and exercise the same protections that advantage us in society in an online milieu, but this has been shown to fail again and again.  Digital information does not work in a personal context the way that social status does.  The only thing that makes you special is what you're doing right now.  Your interaction is your credibility online.  If you try to game the system and people can find that data, they can make you look the fool.  If you are able to maintain an honest and insightful digital footprint, you come as close as you're ever going to get to being untouchable in the Wild West of the internet.

Someone who puts Ph.D. after their name online is as likely to be made fun of as they are to be respected.  If that same person does not advertise their traditional social standing, but produces excellent ideas clearly
and accessibly through an understanding of the tools available, then they will gain online currency.  If the approach is one of indirect, politically motivated self interest, then the proliferation of digital information makes it very difficult to game the truth, or play people.  That email or DM where you instruct other people to do something that you wouldn't want everyone to know?  It'll end up buried in your back.  You can't stop the signal.  If you've done it online, it's obtainable.

I still maintain that radical transparency is what will evolve out of this startling social evolution.  Say what you mean and do what you say, be consistent and don't be afraid.  If you make a mistake own it, and if you can't handle what's happening don't advertise it by leaving a permanent record.  Lurking is a perfectly reasonable place to back away to online.

I suspect that many of our students lurk online because they are trying to parse the wild west that they see out there.  They don't want to make fools of themselves, but they are also wrestling with what they know happens in the real world (you can get away with lying, deceit and social/political games quite easily in a world where information is ownable - especially if you're the beneficiary of racial, social or cultural advantage).  Online the powers aren't powers and the socially weak can suddenly become something else if they have the voice and the will to do it.

Being hacked may not be a bad thing if it keeps everyone honest.  The threat of hacking is what prevents many of the 'real' world powers from abusing the internet (that and it has insinuated itself into business and society to such a degree that pulling the plug would be a disaster).  Marx may not have taken down capitalism, but online society offers the kind of radical egalitarianism that wraps monopolistic capitalists in knots.

The other thing about this radically flat mediascape is that hierarchies that force group think tend to fail.  Rather than being threatened into following the crowd, you are free to disappear online.  You aren't beholden to social context in the same way you are in the real world.  This means you can do things online you'd never do in 'real' life.  Like the guy who screams obscenities and gives the finger to others while driving who would never do the same thing while walking down the sidewalk; the person online is removed and empowered in an interesting way by the machines that isolate them from their social context.

I've enjoyed watching the dismantling of these assumptions in a number of large organizations.  I've been frustrated by others that claim democracy while really wanting to enforce an existing hierarchy.  Online society is the most radically democratic ideal we've ever created.  Access is cheaper and more available than citizenship in the first world (arguably the previous means of access to political control).  As we miniaturize and mobilize computing and billions more people come online and realize that they are not powerless in their societies (and that they belong to a larger, more pervasive and more powerful online society), the world will change, and the ones who will suffer are those that have benefited from history the most.